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Esports, Gaming, and Strategy

Dungeons & Dragons: How to be a Dungeon Master

This course teaches students how to lead and facilitate a Dungeons & Dragons (D&D) game as a Dungeon Master (DM), guiding players through immersive stories and collaborative adventures.

Grades 6th-12th Esports, Gaming, and Strategy
Dungeons & Dragons: How to be a Dungeon Master
About

About this program

This course teaches students how to lead and facilitate a Dungeons & Dragons (D&D) game as a Dungeon Master (DM), guiding players through immersive stories and collaborative adventures. Students will learn how to build worlds, create engaging narratives, design encounters, manage game rules, and adapt to player choices in real time. The course emphasizes storytelling, improvisation, leadership, and organization, helping students develop the skills needed to run successful campaigns. Students will also explore how to balance gameplay, maintain pacing, and create inclusive, engaging experiences for all players.

Final Projects or Artifacts:

Final projects or artifacts

The final project can include: A Custom Campaign or One-Shot Adventure – A fully designed game session including setting, plot, characters (NPCs), and encounters. A Dungeon Master Guidebook – A student-created reference outlining rules, storytelling techniques, and strategies for running a game. A Live DM Session – Leading a short gameplay session with peers, demonstrating pacing, improvisation, and rule management. A Reflection on Leadership and Storytelling – A summary of challenges, successes, and skills developed as a Dungeon Master.

Program Requirements

Program requirements

Laptop (1 per student)
Instructor access to SmartBoard or Projector
General Stationary - Ex: Pencils paper pens
Access to Printer (for Instructor documents)